What’s New?

Upcoming Update Update

So Collateral Thinking is out in the wild! Very weird, very cool that people I don’t even know are playing this thing I’ve weird little thing I’ve been working on secretly for ages.

I’ve been combing over the reviews, the comments, and talking to some people playing the game so I could make some tweaks and fixes to the game in an update – and that update is now submitted to Nintendo, so hopefully it will be beaming to your Wii Us soon!

Here’s what it will add…
1. Multiplayer: The whole game can now be played through with two players, and there is now a co-op exclusive fourth character!
2. Remix Mode: There is a “remix” mode that’s unlocked once you beat the game that cycles randomly through all 112 stages. Only experts should apply!
3. Pay Stub: There is now a “Pay Stub” on the game over screen that shows how much money you made and how many floors you’ve cleared, which makes it even easier to show off on Miiverse!
4. Optimization / Bug Fixes: Some minor lag and collision-detection errors were fixed, making for an even silkier smooth experience! A few minor tweaks to the platforming physics and to movement animations that make the controls feel that much tighter.
5. Difficulty Adjustments: The beginning stages now have a few tips and pointers for those starting out, and checkpoints will save progress every ten floors as opposed to every twenty. It’s still no cakewalk, but this should mean less time replaying the same first few stages and also fewer GamePads being thrown at TVs (hopefully).

So it should add a few reasons to come back to the game, and a few reasons to jump in if you haven’t already! If anyone out there has other feedback or suggestions about the game, please let me know.

Have fun!

DEMO+ Col-LATE-ral Thinking!

We have a good news / bad news situation on our hands here, so let’s rip off the adhesive strip!

First off, it is looking like Collateral Thinking is going to be releasing a little later. It’s now on track for August 18th, which will make it a simultaneous, global launch along with the Europe release!

Now a little good news! If you were interested in checking out Collateral Thinking before you dropped your three hard-earned bucks on it, your time has come. Check out a brief, browser-based snippet of the games first 20 levels (and a few extra for good measure) here!

For this browser-demo, you navigate menus and guide your character around with the arrow keys, you can jump (and choose options) with the A key, whack aliens with the S key once you’ve retrieved the toolbox. Remember that you can charge up a projectile “wrench toss” by holding down the S key and letting go once Grin starts to sparkle. You can also pause with the space bar. The full retail version will (obviously) let you use a GamePad, Wii Remote, or Pro Controller.

Let me know what you think!

Inaugural Post + Collateral Thinking!

Testing, testing, 1-2-3, sometimes your rhymes they hypnotize me…

Hello and welcome to the blerg! I’ll be posting news about major developments and milestones here, as well as thoughts about video games in general every now and then. So you can still turn back now, is what I’m saying.

Speaking of MAJOR DEVELOPMENTS, Collateral Thinking is officially in line for a July 28th, 2016  release in North America and August 18th, 2016 in Europe and Australia! It has been quite an adventure getting to this point, and I am so excited to share this with Wii U owners around the world. I can’t wait for you all to dive in and to start picking it apart! Yahoo!